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points rule

For a win each team would be given 2 points, for loss 0 points and for a rain washed day match will resume on other date where it was stopped. Team winning the match within 16 overs or with a score deficit of 20% from the losing team can get 1 Bonus point additional. In case points remain the same and both teams are qualifying for semis then first consideration will be NET RUN RATE. If then also points and NET RUN RATE is same then the team which has win in the league game against the same team will automatically qualify.

General Cricketing rules

In a single innings, each of the bowlers can bowl a maximum of 4 overs in a total of 20 overs. For overstepping international rules are applicable. Normal interval time is 15 min but in case match does not start at given time interval time will be reduced accordingly. In each KPPL T20 cricket match, one short-pitched ball is allowed per over. To calculate a team's net run rate, the average runs per over scored by that team is deducted from the average runs per over scored against it. This KPPL T20 cricket rule imposes strict penalties on bowling teams not completing their allotted 20 overs within 80 minutes.

Field Restrictions

At the most, five fielders can be on the leg side, at any given point of time. In the first six overs of a KPPL T20 game, there cannot be more than two fielders outside the 30-yard circle.(Going by international rules)There can be a maximum of five fielders outside the fielding circle, after the first six overs end. (Going by international rules)The fielding team has to start bowling its 20th over within 80 minutes. If it fails to do so, extra ten runs will be added to the batting team's score, for every whole over bowled after the 80 minute-mark. In case the umpire believes that the batting team is wasting time, he may add more time to this.

Tie Decider

There cannot be a tie in a KPPL T20 cricket game. If, and when, there is a tie by the end of a KPPL T20 match, it is broken with a one over per side. Eliminator or Super Over. Each of the two teams nominates three batsmen and one bowler, to play a one-over per side, which can be termed as Mini-match or One1. If a team loses two wickets before the over is complete, it loses the game. If this does not happen, the team with the higher score from its over wins it. In case there is a tie after the Mini-match as well, the team that has higher number of sixes in its full innings, or in the One Over, will be declared the winner. If, by any chance, there is still a tie, the winning team is the one with the higher number of fours in both innings.

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